looking 4 virgil t-pose

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seppgirty
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looking 4 virgil t-pose

Post by seppgirty » Mon Dec 28, 2015 11:18 pm

Does anyone know of a t-pose skeleton for the virgil act or how to create one that will work with prebuilt motions? would make life much easier.
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Veleran
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Re: looking 4 virgil t-pose

Post by Veleran » Thu Dec 31, 2015 1:03 am

t-pose?The default pose of the .nfo base mesh before animations?Previously Terry Morgan hosted the instant actor kit from where i got the base pose physiqued (rigged) in the max 3 file,with actorstudio application project and the motions list.
If you tell me what modeler you use and which formats it can import i can look if i can export virgil with his skeleton in a format you can open.

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seppgirty
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Re: looking 4 virgil t-pose

Post by seppgirty » Thu Dec 31, 2015 10:39 pm

I use milkshape 3d. I use equity 8 to open the virgil .act and export out the the model and skeleton for use in milkshape.

the skeleton pose has his arms by his side and his forearms rotated a bit forward. So i have to move the verts of the characters arms in a t pose to fit that skeleton. Wich is a pain.
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Veleran
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Re: looking 4 virgil t-pose

Post by Veleran » Fri Jan 01, 2016 7:07 pm

I uploaded it there for the moment and it would be handy to have him hosted in the main RF downloads,(if he is not already there).
Virgil Player Character .apj Actor Studio application project.
http://s000.tinyupload.com/index.php?fi ... 0571004633
Max 3 .max scene Virgil default pose rigged (Character Studio Physique)
http://s000.tinyupload.com/index.php?fi ... 9969194544

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seppgirty
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Re: looking 4 virgil t-pose

Post by seppgirty » Fri Jan 01, 2016 10:10 pm

Thanks for the files.

I can get the base pose using equity. What i need is a T-posed skeleton. That is when the arms stick straight out to the sides. the skeleton looks like the letter "T"

I don't own max so i can't open the bip.
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