Frag Grenade

Topics relating to Modeling with Reality Factory.
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SithMaster
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Frag Grenade

Post by SithMaster » Mon Jul 18, 2005 4:36 pm

My second modelling attempt (first being the smoke grenade). Any productive comments welcome. In my opinion the body is too box like, but let me hear what anyone else thinks.
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frag grenade.JPG
Frag Grenade
frag grenade.JPG (12.23 KiB) Viewed 1024 times
Frag grenade 2.JPG
Another view
Frag grenade 2.JPG (4.66 KiB) Viewed 1024 times

Anaxagoras
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Post by Anaxagoras » Mon Jul 18, 2005 5:36 pm

Hmmm, it looks pretty good, especially for 56 polys. Is it just the screen-shot, or are the black parts really like that on the mesh? oO; If they're really like that: dunno what ya use, but in Blender, you can recalculate the normals. Control N to recalc. outside, control+shift N to recalc. them inside. You may have already know that, and it's probably just the screenshot, so nyeh. :p
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SithMaster
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Post by SithMaster » Mon Jul 18, 2005 5:55 pm

The black parts only appear when i rotate the model certain ways. The texture is one of the few that came with 3ds max. I havent really tried learning how to properly texture models, i know a mistake on my part, as i am trying to first model some weapons for a test demo. i have tuts on texturing and will eventually do something about it. As for the tech stuff you mentioned i have no idea.
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Pete
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Post by Pete » Mon Jul 18, 2005 9:18 pm

in-game that will be fine! if you can afford some extra polys it's best to make round objects with a pentagon cross-section. but like i said, what you have will be fine in-game.

jlfw1109
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im new

Post by jlfw1109 » Wed Aug 03, 2005 2:41 pm

but can i add would it not look better if it was mor circlure then it sort of rounds itself
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Kamazy
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Post by Kamazy » Wed Aug 03, 2005 2:58 pm

Hey that would be a good third-person model. But for a first person model try editing a cilinder with 6 or so sides for a good model it won't take more that 15-30 min. I'll see what granade i can make and post it.

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Kamazy
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Post by Kamazy » Thu Aug 04, 2005 2:50 pm

Here's a Grenade i made from a cilinder and some ather things.
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Grenade.jpg
The Body was a cilinder the pin is one 3 sided cilinder and a Donut like shape (can't remember it's name) the thing you hold is a box with some modification's and the top is a extruded line.
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Kamazy
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Post by Kamazy » Thu Aug 04, 2005 3:03 pm

If Anybody wants this here's a .act version of it. with bones and some animation. Aslo this is the first texture i made.
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Grenade.zip
If anybody wants it i don't really need it.
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SithMaster
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Post by SithMaster » Thu Aug 04, 2005 4:51 pm

Wow, that is way better than mine. Just a few questions what is the poly count and what did you use to model it? Your description leads me to believe you used 3ds max. But whatever you used it looks great, many congrats.
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Kamazy
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Post by Kamazy » Sun Aug 07, 2005 4:20 pm

The Grenade Was 200 faces and yes i use 3dsmax3 i know it's old but it's great for game modeling and the price of those new ones i think i'l stick with this one. this model was really easy to do it only took 20-25 mins the texture isn't good but i will get better with time.

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SithMaster
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Post by SithMaster » Fri Aug 12, 2005 4:08 pm

How did you learn to texture? I've found a few guides but they answer few quetions but make more. I went to 3dtotal. If you could point me to some good beginner guides that would be great.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.

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Kamazy
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Post by Kamazy » Sat Aug 13, 2005 2:29 pm

Really you like it? It's my first texture and i think it sucks. It's a green background a box for the red like and some light green and black spray here and there. I don't know what a guide would look like. Its just a box and a little spray Oh and a very light blur.
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