SMG-Is the clip separate or attached for animation

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SithMaster
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SMG-Is the clip separate or attached for animation

Post by SithMaster » Tue Jul 19, 2005 10:00 pm

Okay i just modelled this in about 55 minutes. My question is for it to be used in a reloading animation does the clip have to be attached or separate? Also for a more detailed reload i might want to make a piece that is pulled back on the main body would this have to be a separate model or can i attach the lever to the gun? Any comments or answers welcome.

Also the poly count is going to be lower after i attached everything and delete faces.
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SMG.JPG
SMG
(23.3 KiB) Downloaded 134 times
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gekido
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Typically they are attached

Post by gekido » Tue Jul 19, 2005 10:48 pm

it's really up to you, but most games have the clip itself modeled as a part of the weapon itself - when you are doing a reload animation, the clip simply animates as a seperate piece of the model & moves 'offscreen' (in first person view) and then back on-screen to simulate the reload effect.

It's really up to you though. If you are just intending to play the default 'reload' animation that RF provides, then yes you would want to include the clip in the weapon model itself, just attach it to it's own bone that only gets moved and animated during the reload animation - for the 'idle' and 'fire' animations that bone simply doesn't get animated or moved...

feddon
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Post by feddon » Tue Jul 19, 2005 11:06 pm

seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.

looks quite good though.
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SithMaster
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Post by SithMaster » Tue Jul 19, 2005 11:10 pm

Thanks for the replies. I guess i'll model the clip attached. I know it is thin i just stopped after i thought about how animation would affect the model. I'm going to work on it some more. Also i'm trying to find a front view of the HK UMP 45 45sd so i know how wide to make it and if the end should be more circular.
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Post by SithMaster » Wed Jul 20, 2005 5:13 pm

which end should i use the left or the right?
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Shoulder Part.JPG
End
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Post by SithMaster » Wed Jul 20, 2005 6:30 pm

Sorry to double post but i have some new pics. Enjoy!

The first download is thicker and more circular and the last two are thinner. Comments welcome.
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SMG thicker.JPG
thicker and circular
(24.83 KiB) Downloaded 108 times
SMG other.JPG
Other view
(21.18 KiB) Downloaded 105 times
SMG side.JPG
Side
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Post by SithMaster » Thu Jul 21, 2005 8:46 pm

Guess evryone likes what they see so far hmm. Well heres my almost complete smg please post comments on thoughts for improvements. Thanks.
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SMG near final.JPG
SMG near final
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feddon
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Post by feddon » Thu Jul 21, 2005 10:48 pm

hi, i think it looks great, remember if this is an in-game weapon one side will be in view alot more then the other and you can afford to stick some more detail on it because your poly count is low,
also id like to add that the progression from your smoke grenade to this in just a few days is amazingly good.
If you can make a good enough texture it will look great.
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SithMaster
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Post by SithMaster » Fri Jul 22, 2005 2:21 am

Thanks. If you told me a year ago that i would be an accomplished modeller, having two models under my belt and one more on the way, i would have been like do you have the right Sithmaster.

But if you look at that last picture there is a huge problem. I cant seem to get the lower part of the barrel to work right. It doesn't connect with the body and since i made one end box like and kept the other round it became distorted in the middle.
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Post by wackedoutbiker » Tue Jul 26, 2005 6:34 pm

feddon wrote:seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.

looks quite good though.
Where do you live? Although I live in the U.S., I don't own any guns at the moment. I'm more into swords. :)
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feddon
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Post by feddon » Tue Jul 26, 2005 7:18 pm

wasnt meant to be anti american/canadian im from england ive never even seen a real gun in real life, im sure most americans have.
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Kamazy
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Post by Kamazy » Mon Aug 01, 2005 1:56 pm

That's a nice gun but if you don't know what thay look like see some of the other games models and try to make them. I used the HLMV (Half-life model viewer) to take a look at some of counter-strikes models. see them in my forum i had to "borrow" some textures from the CS. you can also export HL textures with the HLMV.

jlfw1109
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That is very good

Post by jlfw1109 » Fri Aug 05, 2005 5:07 pm

well no problems with it because i just wish i could do that... Probley could not afford the software/s
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jonas
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Post by jonas » Fri Aug 05, 2005 10:46 pm

from the pics I would say you probably modeled that in gmax or 3ds max!
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack

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Kamazy
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Post by Kamazy » Sun Aug 07, 2005 4:36 pm

Yea I use 3dmax 3 it's older but great you can get it for a really good price or you can download GMAX its free never used it but i sounds preaty good.

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