Things I just figured out and my first model attemp.

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Tabulanis
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Things I just figured out and my first model attemp.

Post by Tabulanis » Sat Mar 11, 2006 1:57 am

I can't bevlive I didn't think of this earlier but whatever. The shadow thing the artifacts. Guess what? The shadows are not double sided.

I read quite a few posts about damn those godforsaken artifacts. well why dont you make the shadow models normals fliped? I was just messing with a cardboard guy and it works fine. Now no need even for carbboard guy (exept the great performance boost.) Just flip the normals and offset a tiny bit and your shadows are friggin perfect.

This poly shadow guy is 300 polygons. They are around the guy and just inside him they are normal fliped and the shadow renders on him only if it is correct for the light scrource. Works as a SEP. and as a soley shadowguy player model as in these screens shots.

Image

Also this is my first player model attempt

Image



so if you did this or a carboard guy you could even go with less polys.
then you can use potentialy 8-12 lights for soft shadowing. and still keep a nice 2000 poly player model.


ok so now I have this down to a science can sombody please help me step by step get this into my demo?

How do I make the shadow guy a scripted actor and teleport him.

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