Topics relating to Modeling with Reality Factory.
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Dru
- Posts: 52
- Joined: Wed Jul 13, 2005 12:52 pm
- Location: St.neots, England
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by Dru » Sat Aug 13, 2005 3:15 pm
I can texture in Photoshop, but i only use my textures for levels.
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Kamazy
- Posts: 146
- Joined: Wed Jul 20, 2005 2:59 pm
- Location: Everywhere And Nowhere
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by Kamazy » Mon Aug 15, 2005 3:51 pm
This is a player model i call Wolf.
Had to delete some old pics to make space.
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Kamazy
- Posts: 146
- Joined: Wed Jul 20, 2005 2:59 pm
- Location: Everywhere And Nowhere
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by Kamazy » Mon Aug 15, 2005 3:52 pm
This is a player model i call Wolf.
Had to delete some old pics to make space.
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Attachments
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- What do you think? Post reply or tips.
- Wolf.jpg (22.83 KiB) Viewed 413 times
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Sudi
- Posts: 128
- Joined: Tue Jul 19, 2005 9:17 pm
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Contact:
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by Sudi » Mon Aug 15, 2005 3:54 pm
Tip.....Use ur poly for more detail and attach everything to the mainmesh to cut polys and try to make it more smoth looks like u used boxes as starting mesh.
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Kamazy
- Posts: 146
- Joined: Wed Jul 20, 2005 2:59 pm
- Location: Everywhere And Nowhere
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by Kamazy » Mon Aug 15, 2005 3:57 pm
This is just the begining i'll clean it up after its finished. The texture is my bigest problem now. And some of them are detachable. i could bolean "merge" them but most of the times the poly count goes up.
Last edited by
Kamazy on Mon Aug 15, 2005 4:04 pm, edited 1 time in total.
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Sudi
- Posts: 128
- Joined: Tue Jul 19, 2005 9:17 pm
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Contact:
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by Sudi » Mon Aug 15, 2005 4:03 pm
oh i have the same problem i dont know how to make a good looking texture....the only thing i can is apling pictures to the mesh and adjust it then....
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Kamazy
- Posts: 146
- Joined: Wed Jul 20, 2005 2:59 pm
- Location: Everywhere And Nowhere
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by Kamazy » Mon Aug 15, 2005 4:07 pm
I try to make my own but they'r now that good thats why i used CS textures in the begining. I'll texture this (as good as i can) and post it.