Here What I can do.

Topics relating to Modeling with Reality Factory.
Dru
Posts: 52
Joined: Wed Jul 13, 2005 12:52 pm
Location: St.neots, England

Post by Dru » Sat Aug 13, 2005 3:15 pm

I can texture in Photoshop, but i only use my textures for levels.

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Kamazy
Posts: 146
Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere

Post by Kamazy » Mon Aug 15, 2005 3:51 pm

This is a player model i call Wolf.
Had to delete some old pics to make space.
Image

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Kamazy
Posts: 146
Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere

Post by Kamazy » Mon Aug 15, 2005 3:52 pm

This is a player model i call Wolf.
Had to delete some old pics to make space.
Attachments
Wolf.jpg
What do you think? Post reply or tips.
Wolf.jpg (22.83 KiB) Viewed 413 times
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Sudi
Posts: 128
Joined: Tue Jul 19, 2005 9:17 pm
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Post by Sudi » Mon Aug 15, 2005 3:54 pm

Tip.....Use ur poly for more detail and attach everything to the mainmesh to cut polys and try to make it more smoth looks like u used boxes as starting mesh.

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Kamazy
Posts: 146
Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere

Post by Kamazy » Mon Aug 15, 2005 3:57 pm

This is just the begining i'll clean it up after its finished. The texture is my bigest problem now. And some of them are detachable. i could bolean "merge" them but most of the times the poly count goes up.
Last edited by Kamazy on Mon Aug 15, 2005 4:04 pm, edited 1 time in total.
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Sudi
Posts: 128
Joined: Tue Jul 19, 2005 9:17 pm
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Post by Sudi » Mon Aug 15, 2005 4:03 pm

oh i have the same problem i dont know how to make a good looking texture....the only thing i can is apling pictures to the mesh and adjust it then....

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Kamazy
Posts: 146
Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere

Post by Kamazy » Mon Aug 15, 2005 4:07 pm

I try to make my own but they'r now that good thats why i used CS textures in the begining. I'll texture this (as good as i can) and post it.
Image

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