I build my objekt just to try the nfo and key exporter then i made bones for my object and asigned it and i really tryed not to assign one vertex to more then one bone.
but know when i try to export the nfo it gives the following error
and it hightligghts the following script segment-- Error occurred in i loop
-- Frame:
-- v_offs: 0
-- v_pos: [0.83483,3.138,-12.598]
-- boneName: "-1"
-- boneIdx: 0
-- i: 2
-- called in scene_node loop
-- Frame:
-- lx_mods: #(Skin:Skin)
-- vert_bone: #($Bone:Bone03 @ [0.209732,-0.000000,5.415623])
-- scene_node: $Editable_Mesh:swat @ [0.000000,0.000000,0.000000]
-- Error occurred during fileIn in <File:D:\gmax\scripts\g_nfoexp.ms>
and a window pops up with Error runtime error Vertex weights skin count or something like thatboneidx = (skinOps.GetVertexWeightBoneID lx_mods[1] i 1)
but i didn't use weight painting.....
so im looking for a solution. Another way to help my problem would be to tell me how to apply textures in TrueSpace and how to animate there....lol
Btw this is my Model i made it defines lowpoly in a totaly new manner...
Swat trooper
Sudi