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Topics regarding Scripting with Reality Factory
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gamemakerg
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Post by gamemakerg »

when i assaign a conversation to a pawn it wont do anything i can't talk to it
this is a picture of the settings
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QuestOfDreams
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Re: Converstaions

Post by QuestOfDreams »

You must enter the conversation script name in the line ConvScriptName not ScriptName. The same goes for the starting order, put it in ConvOrder not SpawnOrder. ScriptName & SpawnOrder specify a different script & order for the Pawn's behaviour.

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gamemakerg
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Post by gamemakerg »

it still doesn't work look this is what i did and still no luck
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steven8
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Re: Conversations

Post by steven8 »

gamemakerg wrote:it still doesn't work look this is what i did and still no luck
You'll notice in QOD's shots, he has "Start" in 2 places. ConvOrder and SpawnOrder. It is also capitalized. I do not know if it is case sensitive, but it never hurts to match up.
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gamemakerg
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Re: Conversations

Post by gamemakerg »

nope didn't work
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Re: Conversations

Post by darksmaster923 »

you have to have a spawn order. the spawn order is the first order the script runs.
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gamemakerg
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Re: Conversations

Post by gamemakerg »

so what would i have to put there start or pawn ive seen one or the other in two tutorials
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Re: Conversations

Post by QuestOfDreams »

That depends on your script. As darksmaster said SpawnOrder is the first order in your script that is executed when the Pawn is spawned in the level. How you name it is up to you.
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Re: Conversations

Post by gamemakerg »

what should i put if all i want him to do is talk and look idle
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Re: Conversations

Post by darksmaster923 »

well the spawn order is the first order you want the script to run. put in your first order name
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gamemakerg
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Re: Conversations

Post by gamemakerg »

but if i want him to talk what should i put
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Re: Conversations

Post by darksmaster923 »

well the spawn order is the first order you want the script to run. put in your first order name.
go into your script and find the first order.
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Re: Conversations

Post by gamemakerg »

thanks for your help it works but now i have another problem look at the replys on the first part it is fine but on the second it does this can any one tell me what is wrong?
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Re: Conversations

Post by Simon »

gamemakerg wrote:thanks for your help it works but now i have another problem look at the replys on the first part it is fine but on the second it does this can any one tell me what is wrong?
Hi,
I have the same problem: When using multiple conversations the replies of the previous conversations never disappear. It seems like the tree builder can not handle more than one conversation. Any help will be appreciated.
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Simon
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Re: Conversations

Post by Simon »

Using a bigger background image solves the issue. It should be big enough to contain both the speach and the replies. The image is refreshed after each conversation so that the replies can't overlap any more.
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