DamageArea(). Getting error..

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rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

DamageArea(). Getting error..

Post by rgdyman » Sat Sep 03, 2005 1:52 am

I seem to be missing something with this.

The error I get in game right after DamageAREA() IS executed is;


LowLevel script error in Joe Order MeleeAttack(); // something like that.


In the script I have this;


MeleeAttack[()
{
if(self.animate_at_end)
{
DamageArea(BatDamage,5,DAMAGEATTRIB);
self.think="RunPlayer";
return 0; // I also commented this out and same problem occured.
}
}]

I do have eveything declared properly, DamageEntity() works without a hitch. I'm sure that I'm miss using this, so any correction would be great,
"Thanks"

rgdyman

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