Tutorials
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
Tutorials
I'm thinking of learning the RF code, Is there any tutorials for beginners?
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There is one at the origanal rf webiste
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
No offence but I need a tutorial that will;
a) Teach me the actual code it self
b) Be easy to follow and have a purpose
To everybody who knows the rf code:
How the heck did you learn it??? A cool tutorial to start with would be like hello world or something like that (I used to know JAVA)
a) Teach me the actual code it self
b) Be easy to follow and have a purpose
To everybody who knows the rf code:
How the heck did you learn it??? A cool tutorial to start with would be like hello world or something like that (I used to know JAVA)
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I think it pretty much comes down to learning C and C++ and then applying that along with a few other languages like OpenGl, DirectX, etc.
Digging through RF's source code, and making changes. I wish I could be more specific but I am not a coder but I have looked in to it some.
However just learning C++ takes quite some time. If you want the freedom of coding you might look into a code based engine like Blitz 3D or something like that which uses it's own code language thats easy to learn.
Thats the double edged sword. RF is easy to use and can do a lot. However there are many things it just either does poorly or not at all which require serious programming to correct or add in.
So you either get limited flexibility (although RF is extremely flexible) but fast production or total flexibility with programming but much much slower production.
Digging through RF's source code, and making changes. I wish I could be more specific but I am not a coder but I have looked in to it some.
However just learning C++ takes quite some time. If you want the freedom of coding you might look into a code based engine like Blitz 3D or something like that which uses it's own code language thats easy to learn.
Thats the double edged sword. RF is easy to use and can do a lot. However there are many things it just either does poorly or not at all which require serious programming to correct or add in.
So you either get limited flexibility (although RF is extremely flexible) but fast production or total flexibility with programming but much much slower production.
Fear not the textures for the almighty stylus is with thee - Book of Zen