http://youtube.com/watch?v=aAHElfNIkuk
I think it may be recieving the animation orden too many times, but i can't be sure. this is for example the walk animation part in the script:
Code: Select all
if(IsKeyDown(K_FOR))
{
if(self.IsFalling=true)
{
HighLevel("Falling");
return 0;
}
else
{
//forward
self.ideal_yaw=self.player_yaw;
ANIM=StringCopy(WALKANIM);
ANC = 2;
SPEED=Integer(PLAYERSPEED);
}