All I've done till now is that,and I'm not sure it's correct :
Code: Select all
Start[ ()
{
Console(true);
LowLevel("run");
} ]
run[ ()
{
self.ThinkTime = 0.5; //that's because I want a little delay when you switch to the other weapon.
Code: Select all
Start[ ()
{
Console(true);
LowLevel("run");
} ]
run[ ()
{
self.ThinkTime = 0.5; //that's because I want a little delay when you switch to the other weapon.