That Sounds Easy,But It Could Be Hard And I Need Some Help
Posted: Wed Oct 01, 2008 10:39 pm
I assume that you all know about that camera tilting sideways in some games,you know in some games the "E" and "Q" buttons are pressed to tilt the camera sideways.That's pretty cool and helps a lot in some indoor levels.
I haven't even started it,because I don't even know if it's possible,since I haven't seen such thing in the games made with RF I've played.
OK,now I can make the script to detect if the key "E" or "Q" is pressed and than tilt the camera sideways,but...here comes the hard part.
I think I can even make the script to detect if the key is not pressed and if it's not to return the camera to it's default position by tilting it in the opposite direction.
But I'm not even sure about this,because I think I'll have to make more animations for the player.
If that can be done,it will be so FREAKIN' AWESOME,but I don't know I just feel that it won't work.
also I didn't mention that I can make the camera tilt,but it will only tilt the camera,in the games I've played the camera tilts,but it doesn't just remain on it's place it moves sideways so the player can shoot the bad guys if he's behind a corner.
I haven't even started it,because I don't even know if it's possible,since I haven't seen such thing in the games made with RF I've played.
OK,now I can make the script to detect if the key "E" or "Q" is pressed and than tilt the camera sideways,but...here comes the hard part.
I think I can even make the script to detect if the key is not pressed and if it's not to return the camera to it's default position by tilting it in the opposite direction.
But I'm not even sure about this,because I think I'll have to make more animations for the player.
If that can be done,it will be so FREAKIN' AWESOME,but I don't know I just feel that it won't work.
also I didn't mention that I can make the camera tilt,but it will only tilt the camera,in the games I've played the camera tilts,but it doesn't just remain on it's place it moves sideways so the player can shoot the bad guys if he's behind a corner.