changing the HUDness

Topics regarding Scripting with Reality Factory
Post Reply
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

changing the HUDness

Post by GMer » Thu Oct 16, 2008 8:38 pm

I am planning a game where the HUD changes in-between levels ( you enter different battlesuits). Is there a way to use the HUD.ini file to change this, or do I use a scripted entity?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: changing the HUDness

Post by metal_head » Thu Oct 16, 2008 9:09 pm

In the playersetup entity there's the HUDInfoFile column,the default is hud.ini.Make several HUD.ini files
(hud1.ini hud2.ini etc.) and in each level define which HUD file to be used.

User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: changing the HUDness

Post by GMer » Fri Oct 17, 2008 3:58 am

Thanks for the help!
(about your avatar, if you like ultimate sporks, check this out! http://www.thinkgeek.com/homeoffice/kitchen/8ace/
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: changing the HUDness

Post by metal_head » Fri Oct 17, 2008 1:37 pm

(about your avatar, if you like ultimate sporks, check this out! http://www.thinkgeek.com/homeoffice/kitchen/8ace/
:D thanks,I like this avatar very much,when I first saw it,I couldn't stop laughing for 2 minutes,I don't know why....Spork...just that sounds really stupid and funny to me

Post Reply