There's something really funny about the sample AI scripts:
When the pawn is chasing the player,and the player gets through a door, the monster hits the wall,and starts the avoiding bject order if there's one, but really rare the monster finds the doorcase and goes through it. My question:
is there a way to make the perfectai.s script to recognize the doors,for example if I put a script point at the doorcase.
Oh yeah, in my game the doors are opened with the "E" button, so the pawns cannot open the doors,insted of that, if they have found the player and the door is closed,they just continue to walk straight forward and sometimes because of that,the player cannot open the door,because the pawn is in the way.
Walking Through Doors
- metal_head
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