Scripted weapons scope?
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
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Scripted weapons scope?
I need to create a scripted weapons scope, but all the commands only have the texture fill up part of the screen. Is there any way to make the textures stretch?
Herp derp.
Re: Scripted weapons scope?
In my game I made separate images for the different resolutions. Then just draw the correct one with DrawFlipBookImage and fill the rest of the screen with black with FillScreenArea.
Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- Contact:
Re: Scripted weapons scope?
How do you find the screen resolution with a script command? I mean, I just did it by making the picture a HUD picture and setting it on the center of the screen, but its really big in low resolutions.
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- Contact:
Re: Scripted weapons scope?
Thanks Juutis, you always manage to find the perfect commands that I need but never find, which makes me waste a whole day
Herp derp.