OK...not sure where to post this, cuz it totally seems like a bug. In my sidescroller project, I'm using a scripted player with another pawn, attatched to it to hold the camera. The problem is that when I tigger a level change and get spawned on the new level, the camera gets randomly pitched either upwards or downwards. I put a
in the script, but it showed 0.00000 and that's the value it should be showing, so than I wrote this:
Code: Select all
self.pitch_speed = 1000000;
self.ideal_pitch = 0;
ChangePitch();
Still nothing changed so I'm sure it's not the pawn. Ok so than I put a debug(self.camera_pitch) and wow, strange, but it showed different than 0 value after the next level loaded.... pretty strange. Can you help me fix this thing?