Walk/Walkback Speed Difference
Walk/Walkback Speed Difference
Not sure where else to post this. I initially assumed it would be a scripting issue, but it's really probably part of the default player it's self. Anyway, on to business. I've noticed the walkback speed is slightly slower than than the walk speed with the default player. This isn't normally an issue, but as my game is a sidescroller, it makes for inconsistent movement, which is hardly ideal for a platformer since you can't jump as far moving back as you can forward. I have thus far failed in figuring out how to change this. In all the scripts player speed is just one value and I don't have a clue how to track down whatever piece of the source the speed difference might be in. I'd really rather not resort to a scripted player since I can't script in the first place. Any ideas?
- QuestOfDreams
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Re: Walk/Walkback Speed Difference
This factor is hard coded in the current version of RF, but it's on my todo list to make it configurable ...
Re: Walk/Walkback Speed Difference
Ah, alright then. Thanks, man.