How am I able to...?
How am I able to...?
I want to make a wooden box, and if I shoot or hit it, it fades, and shoots out actors (pieces of wood), so it looks realistic. So I made a model of a box and added a joint there. Than in death order I wanted to write a command, to attach an actor (exploding pieces), but how am I able to attach an actor, that animates like I want. Usually if I attach a model, it animates like it's master pawn.
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: How am I able to...?
If you use the script method AttachToActor the attached actor should not use the animations of the master actor, only if you use AttachBlendActor or AttachAccessory.
However, for this task I would just use an actorspray effect and add it with AddExplosion when the pawn gets destroyed.
However, for this task I would just use an actorspray effect and add it with AddExplosion when the pawn gets destroyed.
Re: How am I able to...?
Thanks a lot QOD! I got that work! =)