Perfectly functioning Flashlight in RF for those who want it

Topics regarding Scripting with Reality Factory
User avatar
Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

Post by Ransom »

If you use for example the Xanibot3.act it works fine, if you use the proj.act it doesn't work.
That was it, I was using proj.act. Tried it with the xanibot and now it works. Thanks.
User avatar
Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

FlashLight - lighting for actors

Post by Ransom »

When the spotlight is triggered, it illuminates all pawns and SEPs on the screen, regardless if they fall within it's arc or not.
Attachments
Trigger Off
Trigger Off
Image1.jpg (3.24 KiB) Viewed 2825 times
Trigger On
Trigger On
Image2.jpg (6.95 KiB) Viewed 2827 times
User avatar
Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

Post by Ransom »

Also, static meshes don't seem to respond to the spolight at all. I tried all combinations of calc-light, fill color, ambient color, etc... Here, virgil is placed as a static mesh. There is a static light above him because otherwise he'd just be all black.
Attachments
Flashlight Trigger Off
Flashlight Trigger Off
Image3.jpg (12.64 KiB) Viewed 2823 times
Flashlight Trigger On
Flashlight Trigger On
Image4.jpg (14.96 KiB) Viewed 2824 times
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

Keep flashlight from moving

Post by creekmonkey »

Is there anyway to keep the falshlight from continously moving?

Also I would like to attach it to virgil's head, which when decompiled in Actor Decompiler is listed as bone BIP01 HEAD. But when I try to attach to that bone the light doesnt work.
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

Resolved

Post by creekmonkey »

Resolved the issue of flashlight appearing as if it was always moving or fading in and out by changeing the dspotlight style from 2 to 1.
Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: Perfectly functioning Flashlight in RF for those who want it

Post by Matte »

Where can I find andy's demo? everywhere I looked the link was broken :(
Post Reply