New hud object

Topics regarding Scripting with Reality Factory
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lekeoi
Posts: 23
Joined: Sat Jan 08, 2011 9:31 am

New hud object

Post by lekeoi » Thu Mar 31, 2011 12:16 am

Lately I've been dealing with the hud in Reality Factory and I've made great progress. The problem i have now is i have made a magic meter and it will not show
  • [magic]
    type = vertical
    frame = hud\hud_magic.bmp
    framealpha = hud\a_hud_magic.bmp
    indicator = hud\hud_magicini.bmp
    indicatoralpha = hud\a_hud_magicini.bmp
    framex = -8
    framey = -10
    indicatoroffsetx = 0
    indicatoroffsety = 0
    indicatorwidth = 160
do you see any real problem with what i wrote
"Life is like a box of ammo." You always know what your going to get.

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QuestOfDreams
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Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
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Re: New hud object

Post by QuestOfDreams » Sat Jun 04, 2011 11:39 am

type value has to be "verticle" not "vertical" (... I know ... :roll: )
for this type you have to use "indicatorheight" opposed to "indicatorwidth" for the horizontal type

lekeoi
Posts: 23
Joined: Sat Jan 08, 2011 9:31 am

Re: New hud object

Post by lekeoi » Sun Jun 05, 2011 6:51 pm

QuestOfDreams wrote:type value has to be "verticle" not "vertical" (... I know ... :roll: )
for this type you have to use "indicatorheight" opposed to "indicatorwidth" for the horizontal type
ok thanks
"Life is like a box of ammo." You always know what your going to get.

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