The log file says just that [error] Reader Script Error for Pawn4 ΐ-@
I would like to make the script run so i can make it work and fine tune it.Is it too messy,the spaces are too chaotic and i miss a bracket or something?I begin with the SpawnHand1,the rest Spawn orders are optional.
You take a look when ever you can.
Code: Select all
{
SpawnAttachCap[ ()
{
Console(true);
Gravity(false);
BoxWidth(16);
BoxHeight(1);
AttachAccessory("Planks1BoardMedium1");
NewOrder("WaitPlanks1BoardMedium1");
} ]
WaitPlanks1BoardMedium1[ ()
{
PlayAnimation("Idle", true, "");
AddCollisionOrder("RemovePlanks1BoardMedium1");
RestartOrder();
} ]
RemovePlanks1BoardMedium1 ()
{
SetNoCollision();
DetachAccessory("Planks1BoardMedium1");
AddExplosion("WoodenFloorBigExplosion", "BONE02", 0, 0, 0);
LoopAnimation("Idle", 2, "");
NewOrder("SpawnHand1");
} ]
SpawnHand1[ ()
{
Console(true);
Gravity(false);
BoxWidth(4);
AttributeOrder("health", 16, "Destroyed");
NewOrder("Move");
} ]
Wait[ ()
{
PlayerDistOrder(64, "Move");
PlayAnimation("Idle", false, "");
RestartOrder();
} ]
Move[ ()
{
Move("Idle", 8, 0, 20, 0, "");
BlendToAnimation("Grab", 0.5, true, "");
Delay("Grab", 1, "");
BlendToAnimation("Idle", 0.5, true, "");
Move("Idle", 8, 0, -20, 0, "");
Delay("Idle", 4, "");
RestartOrder();
} ]
DoDamage[ ()
{
SetNoCollision();
AddExplosion("WoodenFloorBigExplosion", "BONE01", 0, 0, 0);
Remove(true);
} ]
Destroyed[ ()
{
SetNoCollision();
AddExplosion("WoodenFloorBigExplosion", "BONE01", 0, 0, 0);
Remove(true);
} ]
}
[Hand1]
actorname = HorrorManor\Characters\Monsters\Hand1.act
actorrotation = -90 180 0
actorscale = 1.0
fillcolor = 0 0 0
ambientcolor = 0 0 0
ambientlightfromfloor = true
subjecttogravity = false
boundingboxanimation = Idle
stencilshadows = true