Pawn Script Player stairs

Topics regarding Scripting with Reality Factory
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Vertex
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Pawn Script Player stairs

Post by Vertex » Sat May 30, 2015 2:55 am

As I do for a Pawn walk up stairs ?. It is a pawn makes player .

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http://www.iris3dgames.com Reality Factory Spanish :wink:

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Vertex
Posts: 108
Joined: Fri May 22, 2015 1:01 am
Location: Colombia
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Re: Pawn Script Player stairs

Post by Vertex » Sat May 30, 2015 10:00 pm

Some help for the Pawn ?, take the stairs is a script player .

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http://www.iris3dgames.com Reality Factory Spanish :wink:

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Vertex
Posts: 108
Joined: Fri May 22, 2015 1:01 am
Location: Colombia
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Re: Pawn Script Player stairs

Post by Vertex » Sat May 30, 2015 11:36 pm

Ok , I've solved . :)
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http://www.iris3dgames.com Reality Factory Spanish :wink:

Veleran
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Re: Pawn Script Player stairs

Post by Veleran » Sun Jun 21, 2015 2:48 am

If you add two script points for each stairs,one at the bottom and one at the top,the player can check if he is near the stairs and move from bottom scriptpoint to top of the stairs scriptpoint.
Just a quick thought.
If it is not about pathfinding,and you just want to navigate by collision you can set the stepheight of the pawn to be equal or greater than the height of the steps.

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