Re: Breakable Pawn script
Posted: Sun Sep 11, 2016 2:57 pm
I have the new files at the right locations.Are there any other files i might have that could be related to the inventory double click to use?
If i can not debug it then i can make all you got visible through the Hud in a row of icons and have all attributes used the moment you pickup them.
I would ask what do i have to do to remove those attributes from the gui files to stop them from showing up in the inventory if they can not be used there, but i do not know if the whole pickup system would still work,and to leave a possibility to debug it later.
If i can not debug it then i can make all you got visible through the Hud in a row of icons and have all attributes used the moment you pickup them.
I would ask what do i have to do to remove those attributes from the gui files to stop them from showing up in the inventory if they can not be used there, but i do not know if the whole pickup system would still work,and to leave a possibility to debug it later.