Help me with the pawn actor on Project Bonnie (Game project)
Posted: Tue Jan 10, 2017 3:53 am
This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76. Yes it can attack you and it can attack the player . The problem is it's missing sounds effects and visual effects. I need help on fully porting the pawn player to RF 0.76. I tried the methods by copying the pictures explosion files from badmedicine bitmaps folders still it didn't work. In fact don't mind if it's uses the default robot pawn shooting effect and sound
I extracted the VFS files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0
In rentacop.s line 10 I changed
From
to
The changed script is at :
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0
The one that isn't changed is included in the Extracted VFS files
Bad medicine demo link :
http://www.realityfactory.info/cms/inde ... -marty-bee
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76. Yes it can attack you and it can attack the player . The problem is it's missing sounds effects and visual effects. I need help on fully porting the pawn player to RF 0.76. I tried the methods by copying the pictures explosion files from badmedicine bitmaps folders still it didn't work. In fact don't mind if it's uses the default robot pawn shooting effect and sound
I extracted the VFS files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0
In rentacop.s line 10 I changed
From
Code: Select all
HEALTHATTRIBUTE [health] // name of health attribute
Code: Select all
HEALTHATTRIBUTE [enemy_health] // name of health attribute
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0
The one that isn't changed is included in the Extracted VFS files
Bad medicine demo link :
http://www.realityfactory.info/cms/inde ... -marty-bee