RFTexture Packer and RFscriptedit

Programming Reality Factory and Genesis3D.
Post Reply
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

RFTexture Packer and RFscriptedit

Post by aicd99 » Wed Nov 18, 2015 12:34 am

Great I have successfully complied RF texture packer from the source code provided now I need to make the software better I will soon upload the new source code that you could compile easily a new version of that would be made !!!
Last edited by aicd99 on Fri Feb 24, 2017 11:42 am, edited 1 time in total.

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: RFTexture Packer

Post by Jay » Sat Nov 21, 2015 7:04 pm

First off. Welcome to the forum. :)

I just logged in after a very long time.
I have no idea where everyone is. QoD has apparently left and apparently most other senior members too, because QoD was the main guy who actually brought RF forward from a coding perspective.

[EDIT] I orginially had a very long post, but i decided to make a new topic for what i was going to say. Please look at my other topic "Custom RF Build". I will release once it is done. I am changing Genesis3d code, but most of the FileStuff is untouched, so i think you keep your old genesis.lib and don't necessarily have to migrate (since it is now written in c++) (I believe a txl file is a VFSFile internally?)
Everyone can see the difficult, but only the wise can see the simple.
-----

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: RFTexture Packer

Post by QuestOfDreams » Sun Nov 22, 2015 2:37 pm

Jay wrote: I have no idea where everyone is. QoD has apparently left and apparently most other senior members too, because QoD was the main guy who actually brought RF forward from a coding perspective.
I'm still around, though my time for RF is pretty limited these days. :wink:

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: RFTexture Packer

Post by Veleran » Sat Nov 28, 2015 8:53 am

It is nice from time to time to hear again from you Jay.

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: RFTexture Packer and RFscriptedit

Post by aicd99 » Fri Feb 24, 2017 11:44 am

I just now today compiled RF script editor as well and you noticated I changed the topic title.
I plan to add new features in RF script pro and it got a new logo
and I am improving it

I now have to get rfeditpro to compile

I am now using visual studio 2010 and got rid of 2015

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Just compiled Rfeditpro

Post by aicd99 » Fri Feb 24, 2017 2:03 pm

Over one year of asking people for help and how to do it
I finally done it :D

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: RFTexture Packer and RFscriptedit

Post by aicd99 » Sat Feb 25, 2017 5:02 am

I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8

It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: RFTexture Packer and RFscriptedit

Post by Allanon » Sat Feb 25, 2017 7:28 am

aicd99 wrote:I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8

It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it
Why did you remove the about page that credited the developers? I'm assuming it's because you have an older version of the code that has the old Genesis3d about page and the date is updated automatically. At least I hope that is what happened.

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: RFTexture Packer and RFscriptedit

Post by aicd99 » Sat Feb 25, 2017 8:40 am

The code I used was the one that got released with RF 0.76
I removed the about page and copy the one RFeditpro uses
What you think of the new logo will it become official ?

I also I removed the text box because there are not the people that works
on reality factory and they have nothing to do with it.

I changed the date manually

User avatar
seppgirty
Posts: 161
Joined: Sat May 16, 2015 12:37 am
Location: Pittsburgh, Pa.
Contact:

Re: RFTexture Packer and RFscriptedit

Post by seppgirty » Sat Feb 25, 2017 5:05 pm

Icon is very hard to see but it looks like you changed it from blue to grey.

What do you plan on doing with the script editor?
Gamer, Lover, Film maker,

http://www.chaosbrosfilms.com

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: RFTexture Packer and RFscriptedit

Post by aicd99 » Sat Feb 25, 2017 11:08 pm

This is the icon set for RFscriptedit it used to be a sliver ball
but I changed it to rfeditpro's icon only it has a different colour
I really hope QOD uses it for RF0.78 final
iconset.PNG
iconset.PNG (4.15 KiB) Viewed 23893 times

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: RFTexture Packer and RFscriptedit

Post by QuestOfDreams » Sun Feb 26, 2017 7:49 pm

Certainly not as I've never been particularly fond of that very icon and there is nothing wrong with the original one.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: RFTexture Packer and RFscriptedit

Post by Allanon » Sun Feb 26, 2017 8:27 pm

Also, you need to follow the license and include it with you releases.

User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: RFTexture Packer and RFscriptedit

Post by aicd99 » Sun Feb 26, 2017 9:56 pm

Does anyone think the rrfeditpro and rfscript editor should follow the version numbers of reality factroy ?

Bad idea to keep the old script editor logo since it's made outside of rf

Post Reply