Composed Ragdoll Video!
Composed Ragdoll Video!
ragdoll_test.avi
When the pawn is shooted the ragdoll is teleported and forced to assume the rotation/position of the pawn bones, then the ragdoll is made visible while the pawn rendering is turned off.
Now all the ragdoll code works via script, the next step is to rewrite the ragdoll entity and create some script command to unify all the script.
Ehi Nout! Where are you? (Credits are due to Nout).
When the pawn is shooted the ragdoll is teleported and forced to assume the rotation/position of the pawn bones, then the ragdoll is made visible while the pawn rendering is turned off.
Now all the ragdoll code works via script, the next step is to rewrite the ragdoll entity and create some script command to unify all the script.
Ehi Nout! Where are you? (Credits are due to Nout).
WOOOOOOOOOOOOOOOOOOOOOOOW! FINALLY!
INSANE job man! WOW!
INSANE job man! WOW!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Awsome vid, I love it ! Will you be putting these scripts on RF for others to use in their own games? If not I understand if you wish to use this technology in your own games only!
My Deviant Art - http://black-crusader.deviantart.com
all the models are hl2 models from the HL2 demo or fpsbanana.com exported using milkshape. I'm actually using this as standard because we can have tons of models from three or four diferent games: HL2 CS:Source DOD:Source plus all the mods! I have to stop working on this for some week so I'll put somewhere the workfolder for a download.
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