Genesis3d source 24-10-2007 (geWorld_AddEntity and physics)

Programming Reality Factory and Genesis3D.
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federico
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Genesis3d source 24-10-2007 (geWorld_AddEntity and physics)

Post by federico »

This is the first part of the RF+NGD release. This modified version of Genesis3d includes these changes:
Genesis.lib
- Added the sirkorgan's geWorld_GetWorldGeometry function to read BSP triangles data (useful for the integration of physics engine)
- Added the QoD's geWorld_AddEntity function to add an entity at runtime.
- Added Federico's geActor_SetBoneGlobalAttachment command to set a bone rotation to a desired basolute value, relative to world axis.
Required to build the RF+NGD release (hopefully 076A) and always good to compile 075C.

Download:
http://files.filefront.com/Genesis+2410 ... einfo.html

mirroring is welcome...

Federico :wink:
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aicd99
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Re: Genesis3d source 24-10-2007 (geWorld_AddEntity and physi

Post by aicd99 »

federico wrote:This is the first part of the RF+NGD release. This modified version of Genesis3d includes these changes:
Genesis.lib
- Added the sirkorgan's geWorld_GetWorldGeometry function to read BSP triangles data (useful for the integration of physics engine)
- Added the QoD's geWorld_AddEntity function to add an entity at runtime.
- Added Federico's geActor_SetBoneGlobalAttachment command to set a bone rotation to a desired basolute value, relative to world axis.
Required to build the RF+NGD release (hopefully 076A) and always good to compile 075C.

Download:
http://files.filefront.com/Genesis+2410 ... einfo.html

mirroring is welcome...

Federico :wink:
re upload the file please it's gone from file front
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QuestOfDreams
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Re: Genesis3d source 24-10-2007 (geWorld_AddEntity and physi

Post by QuestOfDreams »

That version is obsolete. The mentioned features are included in the latest version of the Genesis engine available from the Downloads section.
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