RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
Posted: Wed Jan 23, 2008 5:26 pm
RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
I would call it simply RF_NGD, but hearing the announce of the new 0.76 version, i prefer to stick to the 0.75C name (that's the version my release is build upon).
Sorry for the long delay. I've been really busy, sorry mates. I have to admit theat the job isn't over. There are bunch of things yet to develop and many more to fix. The more the system becomes complex, the more it becomes difficult to handle. I fear that if I don't release it now, I would probably never release it anymore. So, I must tell you that this release is "as is" in all senses: I could fix some bugs later, or never. There are some issues I would like to see solved by the help of other RF developpers (one over the others: sound preloading), and I think that Jay, QoD and all the dev team have to see, judge and better off my work.
So, again, before the download link let me warn you about some things.
The good ones:
- Graciously Julio Jerez, the lead Newton developer, gave me a beta version of his great physics engine. The performance is better in all aspects and RF can now work correctly. There are still slowdowns (much less anyway), but the graphic engine shouldn't freeze anymore. All is faster and nicer.
- I added some support for physics scripting through pawn lowlevel commands (see documentation).
- The physics editor entities should garantee a good stability.
- Time slicing is now correctly working.
The bad ones:
- Due to my little spare time, I couldn't test deeeply the release. Probably there are some bugs in the script commands. So use the script commands at your own risk.
- Sound preloading is ineffective. Slowdowns are expected while playing too many wav's, too big or high-rate.
- For unknown reason the valve skeleton doesn't work anymore. Use the Far Cry skeleton I posted here.
- Sorry. No support for any other skeleton layouts.
- Some crash reported on ChangeLevel event. Probably the issue is related to the initialization/deinitialization of the resources needed by the Default Material (defined in the PhysicsSystem entity). If you keep the default material costant across the levels you should not have too much troubles...
Demos:
The demos should work without crashes. I added several demos to show you some script commands.
Documentation
No documentation is provided with the release. For the official docs, please refer yourself to:
http://rfngd.netsons.org/index.php?section=5
Download Install 075A/C then overwrite the files with the ones contained in the archive.
Source Code
I would call it simply RF_NGD, but hearing the announce of the new 0.76 version, i prefer to stick to the 0.75C name (that's the version my release is build upon).
Sorry for the long delay. I've been really busy, sorry mates. I have to admit theat the job isn't over. There are bunch of things yet to develop and many more to fix. The more the system becomes complex, the more it becomes difficult to handle. I fear that if I don't release it now, I would probably never release it anymore. So, I must tell you that this release is "as is" in all senses: I could fix some bugs later, or never. There are some issues I would like to see solved by the help of other RF developpers (one over the others: sound preloading), and I think that Jay, QoD and all the dev team have to see, judge and better off my work.
So, again, before the download link let me warn you about some things.
The good ones:
- Graciously Julio Jerez, the lead Newton developer, gave me a beta version of his great physics engine. The performance is better in all aspects and RF can now work correctly. There are still slowdowns (much less anyway), but the graphic engine shouldn't freeze anymore. All is faster and nicer.
- I added some support for physics scripting through pawn lowlevel commands (see documentation).
- The physics editor entities should garantee a good stability.
- Time slicing is now correctly working.
The bad ones:
- Due to my little spare time, I couldn't test deeeply the release. Probably there are some bugs in the script commands. So use the script commands at your own risk.
- Sound preloading is ineffective. Slowdowns are expected while playing too many wav's, too big or high-rate.
- For unknown reason the valve skeleton doesn't work anymore. Use the Far Cry skeleton I posted here.
- Sorry. No support for any other skeleton layouts.
- Some crash reported on ChangeLevel event. Probably the issue is related to the initialization/deinitialization of the resources needed by the Default Material (defined in the PhysicsSystem entity). If you keep the default material costant across the levels you should not have too much troubles...
Demos:
The demos should work without crashes. I added several demos to show you some script commands.
Documentation
No documentation is provided with the release. For the official docs, please refer yourself to:
http://rfngd.netsons.org/index.php?section=5
Download Install 075A/C then overwrite the files with the ones contained in the archive.
Source Code