How to create a BSP file from simple coordinates?

Programming Reality Factory and Genesis3D.
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nobby
Posts: 2
Joined: Thu May 22, 2008 6:02 pm

How to create a BSP file from simple coordinates?

Post by nobby » Thu May 22, 2008 6:06 pm

Hello all,
I want to use the Genesis3D engine for the visualization of simple 3D architecture (some rooms, doors.. - no game). The data I have are the coordinates of the line segments of each wall and the height for the Z. Now I want to make a compiler which builds a BSP file from these data w/o using the World Editor. Just read the data and compile it to the Genesis3D BSP structure. I could not found the relevant function/file where this is made. I suggest to read the (text)file with all 3D data and then call the Genesis3D DLL function(s) to create an output file where the 3D engine can read.
Do you have any ideas how to tackle this problem? Thanks for your help.

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