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RFTexture Packer and RFscriptedit

Posted: Wed Nov 18, 2015 12:34 am
by aicd99
Great I have successfully complied RF texture packer from the source code provided now I need to make the software better I will soon upload the new source code that you could compile easily a new version of that would be made !!!

Re: RFTexture Packer

Posted: Sat Nov 21, 2015 7:04 pm
by Jay
First off. Welcome to the forum. :)

I just logged in after a very long time.
I have no idea where everyone is. QoD has apparently left and apparently most other senior members too, because QoD was the main guy who actually brought RF forward from a coding perspective.

[EDIT] I orginially had a very long post, but i decided to make a new topic for what i was going to say. Please look at my other topic "Custom RF Build". I will release once it is done. I am changing Genesis3d code, but most of the FileStuff is untouched, so i think you keep your old genesis.lib and don't necessarily have to migrate (since it is now written in c++) (I believe a txl file is a VFSFile internally?)

Re: RFTexture Packer

Posted: Sun Nov 22, 2015 2:37 pm
by QuestOfDreams
Jay wrote: I have no idea where everyone is. QoD has apparently left and apparently most other senior members too, because QoD was the main guy who actually brought RF forward from a coding perspective.
I'm still around, though my time for RF is pretty limited these days. :wink:

Re: RFTexture Packer

Posted: Sat Nov 28, 2015 8:53 am
by Veleran
It is nice from time to time to hear again from you Jay.

Re: RFTexture Packer and RFscriptedit

Posted: Fri Feb 24, 2017 11:44 am
by aicd99
I just now today compiled RF script editor as well and you noticated I changed the topic title.
I plan to add new features in RF script pro and it got a new logo
and I am improving it

I now have to get rfeditpro to compile

I am now using visual studio 2010 and got rid of 2015

Just compiled Rfeditpro

Posted: Fri Feb 24, 2017 2:03 pm
by aicd99
Over one year of asking people for help and how to do it
I finally done it :D

Re: RFTexture Packer and RFscriptedit

Posted: Sat Feb 25, 2017 5:02 am
by aicd99
I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8

It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it

Re: RFTexture Packer and RFscriptedit

Posted: Sat Feb 25, 2017 7:28 am
by Allanon
aicd99 wrote:I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8

It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it
Why did you remove the about page that credited the developers? I'm assuming it's because you have an older version of the code that has the old Genesis3d about page and the date is updated automatically. At least I hope that is what happened.

Re: RFTexture Packer and RFscriptedit

Posted: Sat Feb 25, 2017 8:40 am
by aicd99
The code I used was the one that got released with RF 0.76
I removed the about page and copy the one RFeditpro uses
What you think of the new logo will it become official ?

I also I removed the text box because there are not the people that works
on reality factory and they have nothing to do with it.

I changed the date manually

Re: RFTexture Packer and RFscriptedit

Posted: Sat Feb 25, 2017 5:05 pm
by seppgirty
Icon is very hard to see but it looks like you changed it from blue to grey.

What do you plan on doing with the script editor?

Re: RFTexture Packer and RFscriptedit

Posted: Sat Feb 25, 2017 11:08 pm
by aicd99
This is the icon set for RFscriptedit it used to be a sliver ball
but I changed it to rfeditpro's icon only it has a different colour
I really hope QOD uses it for RF0.78 final
iconset.PNG
iconset.PNG (4.15 KiB) Viewed 24259 times

Re: RFTexture Packer and RFscriptedit

Posted: Sun Feb 26, 2017 7:49 pm
by QuestOfDreams
Certainly not as I've never been particularly fond of that very icon and there is nothing wrong with the original one.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.

Re: RFTexture Packer and RFscriptedit

Posted: Sun Feb 26, 2017 8:27 pm
by Allanon
Also, you need to follow the license and include it with you releases.

Re: RFTexture Packer and RFscriptedit

Posted: Sun Feb 26, 2017 9:56 pm
by aicd99
Does anyone think the rrfeditpro and rfscript editor should follow the version numbers of reality factroy ?

Bad idea to keep the old script editor logo since it's made outside of rf