Lives system in reality factory

Programming Reality Factory and Genesis3D.
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aicd99
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Lives system in reality factory

Post by aicd99 » Thu Sep 07, 2017 2:01 am

Anyone knows how to add a lives system in RF simular to Crash Bandicoot. When you run out of 4 or 5 lives game is over and you have to start again. Is it possible ?

Wraps
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Joined: Sun Jun 06, 2010 2:04 am

Re: Lives system in reality factory

Post by Wraps » Thu Sep 07, 2017 11:00 pm

i think ----not sure----that gekido's last demo had something similar.

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Grok
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Re: Lives system in reality factory

Post by Grok » Fri Sep 08, 2017 11:23 pm

aicd99 wrote:Anyone knows how to add a lives system in RF simular to Crash Bandicoot. When you run out of 4 or 5 lives game is over and you have to start again. Is it possible ?
I don't really know what the system on Crash Bandicoot looks like, but in principle it aught not be too difficult.

You would need a variable to store the number of lives left. I suppose that could be an attribute of the player or just a variable in a script.

You could then use ShowHudPicture to render an image suitable for the number of lives left.

Have not tried it, but don't see why it should not work.

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