compiling RF

Programming Reality Factory and Genesis3D.
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jermaine
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compiling RF

Post by jermaine » Sun Mar 26, 2006 4:44 am

Hey everyone, I just joined here.
I have been trying to compile RF world editor for about 2 weeks now.
but i am getting alot of errors.

I am using vc++ 2005

is there a good compiler guraenteed to beable to compile RF with no errors?

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QuestOfDreams
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Post by QuestOfDreams » Sun Mar 26, 2006 8:45 am

The only compiler that works with RF without modifying the source is MS Visual C++ 6.0.

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AndyCR
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Post by AndyCR » Sun Mar 26, 2006 3:36 pm

...professional or higher. just thought id throw that in, since im almost 100% sure standard won't work because it dosen't have mfc.

jermaine
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Post by jermaine » Sun Mar 26, 2006 3:45 pm

so will VC++ 2005 work.

I dont really have VC++ 6 its kinda old

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AndyCR
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Post by AndyCR » Sun Mar 26, 2006 4:00 pm

QuestOfDreams wrote:The only compiler that works with RF without modifying the source is MS Visual C++ 6.0.
thats part of the reason i work on rf2 instead of rf - i dont want to spend the money on such an old compiler.

WITH modifying the source, i don't know, since nobody to our knowledge has gotten it to work. if someone does, please et us know. either way, it should technically be possible, but in this case SHOULD may not occur.

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QuestOfDreams
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Post by QuestOfDreams » Sun Mar 26, 2006 6:53 pm

...professional or higher. just thought id throw that in, since im almost 100% sure standard won't work because it dosen't have mfc.
I don't know exactly about the standard edition, but the trial edition ("Autorenversion" in german) that often ships with programming magazines and books does work fine (well, it creates an exe that pops up a notification at progam start, but it compiles fine...)

So for anyone on low budget I suggest getting this version for development and when you're finished ask someone who owns an unlimited edition to compile the code for you :wink:

jermaine
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Post by jermaine » Tue Mar 28, 2006 1:38 pm

ok. Thanks.
I just wanted to compile the "world editor" with no errors.
Then i would have started making changes.

jermaine
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Post by jermaine » Thu Apr 27, 2006 5:39 pm

ok , i know this may be getting old but devc++, i have seen some where that somebody compiled RF with it.

Is it true?

and what about the code blocks compiler?

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AndyCR
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Post by AndyCR » Thu Apr 27, 2006 6:10 pm

i dont think thats even possible, since genesis3d (the engine rf is based upon) has a design-level incompatibility with mingw, dev-c++'s compiler. maybe they solved it; if so, thats great news. where did you hear it?

code::blocks isn't a compiler, but rather can use several compilers. whether it will work with rf depends on whether it supports a compiler that can compile rf.

jermaine
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Post by jermaine » Thu Apr 27, 2006 10:24 pm

well i searched for compiling Reality factory on a few search engines, and on the 5 page i found a link, the page never opened for me but i just read the descrption.

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jonas
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Post by jonas » Tue May 02, 2006 9:28 pm

Well if you find it again please post it. :)
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack

jermaine
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Post by jermaine » Thu May 04, 2006 1:23 am

sure, ok i will

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