flip book

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
User avatar
scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

flip book

Post by scott »

i need help setting up a flip book, i have 8 bitmaps in this animation, 4 normal and 4 alpher, they are a fire texture named fire0 - fire3 and a_fire0 -a_fire3, i have enterd a_fire0 for my start alpher and fire0 as my normal, changed it so it plays 1 frame a second, set the scale to 2, style to 1, i am trying to attach this to a bone in a model but am just doing a test first so ran it and it crashed, i then put a block in my world and placed the texture aztec66 on it and enterd this into texturename feild and it still crashed so any help please.
*GD*
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams »

http://realityfactory.info.ms/onlinehelp/FlipBook.htm
The BmpNameBase and AlphaNameBase entries are the base name of a sequence of bitmaps. The first bitmap in the sequence must be <name>0.bmp, the second <name>1.bmp and so on, where <name> is either BmpNameBase or AlphaNameBase.
Enter fire and a_fire as BmpNameBase and AlphaNameBase
Post Reply