I'm sure this has been asked before but I couldn't find it mentioned.
When I create a simple box to house my level and texture it, there are dark lines running along the seems. This seems to vary depending on what you do.
.
I am making a level out of graphpaper and want it to look very clean, but I have dark banding at the eye level of the player - is there anyway I can get rid of this?
Cheers
Dark lines on textures on interiors
Are you using the opengl driver? The opengl driver tends to do that.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Someone may want to add the following code to the poly rendering functions:
That should fix the seams.
In addition, what size texture are you using?
Code: Select all
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
In addition, what size texture are you using?