what are vorbis.dll and vorbis_file.dll for ?

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Anonymu$
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what are vorbis.dll and vorbis_file.dll for ?

Post by Anonymu$ »

what are vorbis.dll and vorbis_file.dll for ?
:)
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AndyCR
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Post by AndyCR »

They are for playing .ogg audio files.
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psYco
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Post by psYco »

Just wondering how come RF can play ogg but not mp3? in my last game I thing i had nearly 80MBs of wav and ogg sounds!
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Spyrewolf
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Post by Spyrewolf »

Just wondering how come RF can play ogg but not mp3?
.....psYco, you really need to read the docs, RF can play, .ogg, .wav, .midi, and .MP3 files,
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psYco
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Post by psYco »

Ja ok i will... BUT since when could RF play MP3? (what version) cause I was using 0.71 to make SOTD (school of the dead my last game) And i tired MP3's and they didnt work, (i didnt have access to the forums back then since I was living in South Africa up till a few monthes ago and so I had not always an internet connection)

And since then I thought that MP3's didnt work in RF :roll: but now thinking back I tried using MP3's for the menu and that didnt work and after taht I think I just assumed it dint work :oops: Oh well too late now!

But yeah I must read those doc's! Mabey tomoz after Ive read the scripting help files and that damn blender 3D wiki book! :(
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psYco
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Post by psYco »

WOW! Just looked at the doc's and EVERYTHING is there! Its the most complete guide to RF ive ever seen! Ive never seen it before! I wont ever post another dumb question here again! (okay well thats probably a lie but there will be less dumb Q's! :lol: ) Theres even the stuff about scripting I needed to know! WOW I have to read this stuff!
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Spyrewolf
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Post by Spyrewolf »

WOW! Just looked at the doc's and EVERYTHING is there! Its the most complete guide to RF ive ever seen!
Yep, in fact i found the docs very good info, they give you a heads up + ideas on what can actually be done with RF (just about anything)

take time to study over them thoroughly they contain SOO much usefull info.

in fact this should have been the first place you visited when you start.
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Anonymu$
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Post by Anonymu$ »

Thx 2 all.


psYco wrote:Just wondering how come RF can play ogg but not mp3? in my last game I thing i had nearly 80MBs of wav and ogg sounds!
Ogg's are more used in games because its completly free . when sound is not so important in the game , why to bother adding mp3 support?
Same space , same time ogg sounds better than mp3.
Mp3 is really old but REALLY popular , but there are lot of better formats

and what files are the game engine?
:)
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Post by GD1 »

yeah, we CAN use .mp3's, but nobody does because of licensing issues with the format. In order to use it commercially you have to get approval from its creators, and that costs money.
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jonas
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Post by jonas »

That's kind of wierd that they can copyright a format like that, I wish they would come up with another format as good as mp3 but free.
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Post by AndyCR »

They have, Ogg Vorbis. Audiophiles say it has better quality for the bitrate vs MP3, and it's completely free.

EDIT: Just realized that Anonymu$ said the exact same thing. :lol:
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Spyrewolf
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Post by Spyrewolf »

WOAH! WOAH! WOAH! really?!? i was un-aware of the mp3 "Format" being copyrighted, that seems so bizzare?

how can they enforce that? and what entitlement does creating an Mp3 give you?

this isn't confused with artist's have their music as Mp3's don't download this file on limeWire, is it?

because it would be like someone copyrighting .Bmp's so everytime you created one you had pay a royalty fee for using the format?!?!?...weird

anyways does anyone know of any good free software that allows you to create .ogg's from .wav or .mp3?

:EDIT:
OH DEAR GOD! IT'S TRUE!!
just pinched this off the mp3 wiki

Thomson Consumer Electronics controls licensing of the MPEG-1/2 Layer 3 patents in countries that recognize software patents, including the United States and Japan, but not EU countries. Thomson has been actively enforcing these patents. Thomson has been granted software patents in EU countries and by the European Patent Office [5], but it is unclear whether they would be enforced by courts there. See Software patents under the European Patent Convention.

For current information about Thomson's patent portfolio and licensing terms and fees see their website mp3licensing.com.

In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and THOMSON. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us."

These patent issues significantly slowed the development of unlicensed MP3 software and led to increased focus on creating and popularizing alternatives such as WMA and Ogg Vorbis. Microsoft, the makers of the Windows operating system, chose to move away from MP3 to their own proprietary Windows Media formats to avoid the licensing issues associated with the patents. Until the key patents expire, unlicensed encoders and players appear to be illegal in countries that recognize software patents.
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Post by GD1 »

Audacity exports to .ogg natively.
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Post by AndyCR »

Exactly, though it's a patent, not a copyright. It's not that every time YOU make a .mp3 file that you can get sued, it is when software developers write programs which can do anything to or with these files that they can get in trouble if they do 'license' it. Make an MP3 file and hand it around, you're fine. Make software that reads or writes MP3 files without paying the license, well, better hope they don't notice and go after you. It's sad, and in my opinion should not be allowed. They can sue you just for doing something in a specific way because someone else already has and has filed a patent on it. I cannot legally implement MP3 support in RF2 because of this, even though I could, easily, if it were legal. I cannot risk being sued, and I cannot afford the... I believe $10,000... license fee, and I wouldn't give it to the bloodsuckers even if I had it. My users will suffer as a result, because it will lack a feature which all the big names have because they can afford to license it - certainly not what was intended when the patent system was put in place; actually the exact reverse, if I am not mistaken.

Software patents are really the worst enemy of programmers and progress in the software world, especially free/open source software such as Reality Factory. They are really rediculous. This speech sums it up pretty well and explains what patent law is, what it does pertaining to software in the US, why it is ridiculous, and so on. (NOTE: I do NOT share all of his views, but he is good at explaining software patents.)

http://video.google.com/videoplay?docid ... tent&hl=en
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Post by jonas »

thanks that helps explain it. I now half way understand :P
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