Project SHADE (concept)

Game Design, Story, Game Play.
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BLACK_PHOENIX
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Project SHADE (concept)

Post by BLACK_PHOENIX »

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the biggest underground oranisation is plotting to do a massive attack on the city and destroy anything in their path. the cia and fbi are doing everything to stop this massive attack and arrest every member in the group. then on the morning of tuesday the first attack is held in the centre of the city. several gas bombs were placed all over town and set off. a mass of poisones gas was released and killed 1000's of people. then a message was sent through tv and radio leaving a multi million dollar ransom note. the cia called to a secret lab and ordered to activate the project shade.

you are a cyber human, a shade. created mearly for destruction, you are set out to find and kill all members of this organisation and save the city.
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this is my first concept and i have another version but its a bit wierd
so what do you think mybe i should change something or add something plz tell me everything possible

thnx
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steven8
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Post by steven8 »

I like the concept. I like the idea of the cyber human agents being called 'shades'. Very mysterious. Just as a suggestion, since we will be a 'shade', it would be neat if we could have the ability to 'go off the radar' of the enemy agents, so to speak. Become invisible, except perhaps, to a few 'sensitives'? That way it would add stealth but not make it too easy. the trick would be to avoid the sensitives.

Oh yes. . .Welcome to Reality Factory!!!!!!
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BLACK_PHOENIX
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Post by BLACK_PHOENIX »

as i said this is my first concept so im not realy givin extreme details

but bacuase your part robot you do have abilities to lets say take your arm of and replace it with a massive plasma cannon

anyway,

i know that this is irelevant but how do i make a seperate pause menu where i can find out wht mission i must do next?

also how do i make a savepoint in the game rather then at the menu?
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psYco
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Post by psYco »

nice story! You said you had another, version but its a bit wierd? do tell weird is good :) !

And yeah i also would like to know how to make an ''objectives screen'' it is quite a vital part of games, and RF seems not to have it! Oh and also auto saves would be gr8! Every time i played my own game i would get nearly to the end the die and have not have saved then start again!
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psYco
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Post by psYco »

Oh and nearly forgot wealcome to the RF FORUMS!!!!!!!!!!!!!!!! :P
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scott
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Post by scott »

im not sure how save games are done, but wouldnt it be possilbe to set a the normal save to a timer, say every 10 min, and if the pause menu was activated then the timer would also pause, just an idea
*GD*
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psYco
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Post by psYco »

that sounds like a good idea! but what if like you were about to die at teh moment the 10mins ends? then you have a save of a time when you are like inches from death! Mabey you could through scripting save every level or even easier just have a splash screen taht says remember to save! :)
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Juutis
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Post by Juutis »

scott wrote:im not sure how save games are done, but wouldnt it be possilbe to set a the normal save to a timer, say every 10 min, and if the pause menu was activated then the timer would also pause, just an idea
The problem is, there's no other way to save a game than going to the save menu and clicking the save button or use quicksave. I've tried to find a way to create some kind of autosave system, but haven't come up with anything useful. :(

At least I think you can't autosave... Please correct me if I'm wrong.

***EDIT***
Oh! And I like the idea of your game! Sounds awesome. :D
Pain is only psychological.
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paradoxnj
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Post by paradoxnj »

You would need to do something like a timer registry for timed events. Nothing more than a queue with a struct for it's elements. The struct should contain at least 2 variabes (time and callback function). Sort the queue by time then check the top element each frame to see if the specified time has passed. If so, then call the function callback in the struct then pop it out of the queue. If the scripts can do callbacks, you would have it made.
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