Import your 3ds model into Milkshape, then export it as Genesis BDY to the tools folder in your RF install. Place the textures for it in that folder as well. Then use astudio to convert it to an actor. Open astudio, File>New name your file. It will show output file as yourname.act, click the Body tab, select Genesis Body (.bdy), browse to your file and select it. Select the Paths Tab, and type in the path to the tools folder for the Materials Directory ie: C:\Reality Factory\Tools. Then click the build button at the bottom. Your actor should be created and placed in the tools folder. Open ActView.exe and browse to your new actor to see if it looks right.
Tips: make sure your textures are bmp and in multiples of 2 ie: 16 x 16, 32 x 32, 64 x 64, 128 x 128 etc.
To bring it into RF, use the static entity proxy. Make the name of the szentity your actor name, and place the actor in the actors folder : ie C:\Reality Factory\media\actors
Compile your level and it should be there. Anymore questions feel free to ask.
Best of luck!
