would it be possible to have an option to match lighting?
i know this is not always the case,
i've been playing around with spouts and Actspouts,
i think dust and debris look much more convincing if they are lit correctly,
here's the post i put up earlier about half way down my game thread i metioned this the picture of the cloud i put up matches the colour of the lights in the levels as acts are lit accordingly
http://realityfactory.info/forum/viewtopic.php?t=1459
the other draw back i discoverd is that when you closer to the act spout i tried, is that they look flat as the particles don't match the rotation of the player camera, as do in the ordinary spout entity,
so again i pose this to the developers would it be possible to add an option to match the lighting of lights to the particle.
particle lighting
Look at the foliage entity. I don't know if this got followed through on, but i remember Pickles and Gekido talking about making the particles that it uses match the lighting from the ground below, the same way the player picks up lighting from the environment. I kinda remember doing this and it seemed to work OK, but it's been a LONG time.