Graphics system

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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BLACK_PHOENIX
Posts: 126
Joined: Wed Sep 27, 2006 6:42 am

Graphics system

Post by BLACK_PHOENIX »

RF is good for doing sci fps games. but i want to do a very colourful game with a cartoon style.

when i try and do a cartoon texture it appears matte and almost grayed out

is there any light entity that could help or is this how it should be.

when i use rfeditpro the textures are very vibrant but when i play the level it looks absolutely terrible.

please help.
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Spyrewolf
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Location: Wellington::New Zealand

Post by Spyrewolf »

if this is for pawns in the pawn.ini, there is an entry for ambeint light value so you can have them bright an vibrant.

the value is this taken from the docs

ambientcolor = 255 255 255 - brightness of actor

im not sure of the entity type your after but pawns can also be used as static props as well.

i tend to make pawns static props alot as they have more options so you can add more interactivity to them.
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BLACK_PHOENIX
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Post by BLACK_PHOENIX »

yes that does make it better for the pawns but the actual level is still greyed out
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Spyrewolf
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Location: Wellington::New Zealand

Post by Spyrewolf »

couple of things,

could you post a screenshot of your level after its compiled so we can get a better idea of what you mean,

a. make sure your textures are squared i.e 128x128, 256x256, 512x512 ect

b. if it looks bad, check which driver your using,

c. if it's just the lighting the default lighting in the compile options
the value is 128 128 128; you could change this to 255 255 255
Jay
RF Dev Team
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Post by Jay »

1. Select all brushes.
2. Go to the face attributes.
3. Select FullBright.
4. Compile and look at it.

(This deactivates the lightmaps and gives the textures the color they originally have.)

Hope this helps. :)
Everyone can see the difficult, but only the wise can see the simple.
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BLACK_PHOENIX
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Joined: Wed Sep 27, 2006 6:42 am

Post by BLACK_PHOENIX »

thanks. Ive solved it.

One problem was that the gamma was at maximum.

ive also created a new lighting system in maya 8 for a test and then just played around with the lightmap values.

because i cant use maya 8 models in rf ive been using the basic prefabs in rf to make the levels. now that im working on a manga game non of those prefabs r good. i want to have a rocky terrain mountain with a cave inside and a small villiage outside.
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