RF is good for doing sci fps games. but i want to do a very colourful game with a cartoon style.
when i try and do a cartoon texture it appears matte and almost grayed out
is there any light entity that could help or is this how it should be.
when i use rfeditpro the textures are very vibrant but when i play the level it looks absolutely terrible.
please help.
Graphics system
if this is for pawns in the pawn.ini, there is an entry for ambeint light value so you can have them bright an vibrant.
the value is this taken from the docs
ambientcolor = 255 255 255 - brightness of actor
im not sure of the entity type your after but pawns can also be used as static props as well.
i tend to make pawns static props alot as they have more options so you can add more interactivity to them.
the value is this taken from the docs
ambientcolor = 255 255 255 - brightness of actor
im not sure of the entity type your after but pawns can also be used as static props as well.
i tend to make pawns static props alot as they have more options so you can add more interactivity to them.
- BLACK_PHOENIX
- Posts: 126
- Joined: Wed Sep 27, 2006 6:42 am
couple of things,
could you post a screenshot of your level after its compiled so we can get a better idea of what you mean,
a. make sure your textures are squared i.e 128x128, 256x256, 512x512 ect
b. if it looks bad, check which driver your using,
c. if it's just the lighting the default lighting in the compile options
the value is 128 128 128; you could change this to 255 255 255
could you post a screenshot of your level after its compiled so we can get a better idea of what you mean,
a. make sure your textures are squared i.e 128x128, 256x256, 512x512 ect
b. if it looks bad, check which driver your using,
c. if it's just the lighting the default lighting in the compile options
the value is 128 128 128; you could change this to 255 255 255
- BLACK_PHOENIX
- Posts: 126
- Joined: Wed Sep 27, 2006 6:42 am
thanks. Ive solved it.
One problem was that the gamma was at maximum.
ive also created a new lighting system in maya 8 for a test and then just played around with the lightmap values.
because i cant use maya 8 models in rf ive been using the basic prefabs in rf to make the levels. now that im working on a manga game non of those prefabs r good. i want to have a rocky terrain mountain with a cave inside and a small villiage outside.
One problem was that the gamma was at maximum.
ive also created a new lighting system in maya 8 for a test and then just played around with the lightmap values.
because i cant use maya 8 models in rf ive been using the basic prefabs in rf to make the levels. now that im working on a manga game non of those prefabs r good. i want to have a rocky terrain mountain with a cave inside and a small villiage outside.