Simple RF2 Demo
Simple RF2 Demo
Well, I have been sitting on a few features for awhile... But why not show you guys? Have fun with this VERY simple demo.
The scripts which control it are under the scripts folder. They are the .py files. Feel free to modify them to mess with the demo!
Consider it an early Christmas gift. I did not include source code due to laziness, time, and file size reasons, but if anyone wants to mess with that just tell me.
http://realityfactory2.frogfaith.com/publicdemo.zip
Enjoy and God bless. (Note: mouse controls light)
NOTE: This demo requires fairly recent hardware (Radeon 9200/Geforce 5200+) to run correctly. It is UNTESTED under low end hardware, and I have NO CLUE how ugly it will work there since I did not code fallbacks yet.
ALSO note that if you mess with the scripts and mistype something the error console isnt working right yet, so most likely RF2 will simply show a black screen. This is NOT intended as a release, just a little demo of a few features, and LOTS will be changed before it is over.
Feedback MORE than welcome, hint hint.
The scripts which control it are under the scripts folder. They are the .py files. Feel free to modify them to mess with the demo!
Consider it an early Christmas gift. I did not include source code due to laziness, time, and file size reasons, but if anyone wants to mess with that just tell me.
http://realityfactory2.frogfaith.com/publicdemo.zip
Enjoy and God bless. (Note: mouse controls light)
NOTE: This demo requires fairly recent hardware (Radeon 9200/Geforce 5200+) to run correctly. It is UNTESTED under low end hardware, and I have NO CLUE how ugly it will work there since I did not code fallbacks yet.
ALSO note that if you mess with the scripts and mistype something the error console isnt working right yet, so most likely RF2 will simply show a black screen. This is NOT intended as a release, just a little demo of a few features, and LOTS will be changed before it is over.
Feedback MORE than welcome, hint hint.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
well i have a 2.6Ghz cpu, 256 ram, intel (R) 82845 graphics with shared memory (takes its memory from the ram) and it works fine one thing i dont understand, at the bottom is a circular disk shaped object, under it looks like a msall dome, it seems to have a texture on, whats it supposed to be or is this just purly a desighn problem, just mention it in case ist a engine problem that you wasnt aware of.
but yea good work andy nice demo, great effects, i like it
but yea good work andy nice demo, great effects, i like it
*GD*
OMG! this looks very very very very pretty! and no lightmaps you say? and the mouse moving the light like that was beautiful One of the best gifts ive got this festive season! LOL
Just one tiny little worry that I have and that is, ''The new script language is python?!?!?!'' Isnt that like well hard? And and Ive just barely learnt to understand simkin and was planning on learning to script it but now I spose Ill start with python...
Overall looking great and its nice to see some tangible progress
Just one tiny little worry that I have and that is, ''The new script language is python?!?!?!'' Isnt that like well hard? And and Ive just barely learnt to understand simkin and was planning on learning to script it but now I spose Ill start with python...
Overall looking great and its nice to see some tangible progress
My Deviant Art - http://black-crusader.deviantart.com
Scott: Sorry, could you please clarify? I don't quite understand.
Thanks! Don't worry, at the end it will be just as easy to use as RF, python is just there incase you want advanced stuff.
Here's a picture to show everyone what it should look like: (if it does not your machine can't do some of the effects)
Thanks! Don't worry, at the end it will be just as easy to use as RF, python is just there incase you want advanced stuff.
Here's a picture to show everyone what it should look like: (if it does not your machine can't do some of the effects)
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- BLACK_PHOENIX
- Posts: 126
- Joined: Wed Sep 27, 2006 6:42 am
You can grab the source at http://realityfactory2.frogfaith.com/source.zip
Once again, this is NOT a release, nor is it intended as such.
Glad you like it! It actually uses OpenGL, but you can make it use Direct3D9 by changing setdriver('opengl') to setdriver('direct3d9') in scripts/setup.py. Yes, it uses Irrlicht.
Once again, this is NOT a release, nor is it intended as such.
Glad you like it! It actually uses OpenGL, but you can make it use Direct3D9 by changing setdriver('opengl') to setdriver('direct3d9') in scripts/setup.py. Yes, it uses Irrlicht.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Ah. Yeah, your video card can't handle parallax mapping then.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
Thanks guys! Glad you like it!
It's actually 2010, but hey, I'll take an extra year if you guys insist...
People may (and have) look at this demo and say "Gosh, look, they have parallax mapping, normal mapping, dynamic lighting, model loading, scripting... At this rate, they should be done in a few weeks!" But in reality, I would NOT want to make a level in RF2 right now. No actual finished, usable level editor (I have one in prorotype but it needs rewriting anyway) makes arranging scenes............................ interesting. There needs to be more polish. More error handling. Better lifetime handling. So many things, and as such, I still believe the 2010 release date is most realistic.
It's actually 2010, but hey, I'll take an extra year if you guys insist...
People may (and have) look at this demo and say "Gosh, look, they have parallax mapping, normal mapping, dynamic lighting, model loading, scripting... At this rate, they should be done in a few weeks!" But in reality, I would NOT want to make a level in RF2 right now. No actual finished, usable level editor (I have one in prorotype but it needs rewriting anyway) makes arranging scenes............................ interesting. There needs to be more polish. More error handling. Better lifetime handling. So many things, and as such, I still believe the 2010 release date is most realistic.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Looks nice, Irrlicht is great for graphics.
And i see you'll use python, not my fav but is relativly simple and should make scripting a new experiance for RF users.
[edit]
Also: have you thought about raknet for multiplayer?
raknet and irrlicht go preety well (AFAIK).
but i see it's early to ask that question. (but i will anyways)
And i see you'll use python, not my fav but is relativly simple and should make scripting a new experiance for RF users.
[edit]
Also: have you thought about raknet for multiplayer?
raknet and irrlicht go preety well (AFAIK).
but i see it's early to ask that question. (but i will anyways)
Thanks! I can't use RakNet for networking because:
It's not free/open source software (yes you can see the source code, but it violates other parts of the definitions)
It requires payment for commercial use, so if someone wanted to make a commercial game with RF2 they would be stuck with a $100 bill
It's not free/open source software (yes you can see the source code, but it violates other parts of the definitions)
It requires payment for commercial use, so if someone wanted to make a commercial game with RF2 they would be stuck with a $100 bill
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085