I made a world model. Animated it then added a trigger to activate it. In a script I have
SetEventState("Bridge_1",true);
I named the trigger " Bridge_1" and attached the world model to the trigger. But when the trig. is on the model wont move.

What am I forgetting to do?
thanks all ,
rgdy
edit= it works fine if i have bNoCollide set to false. But if I set it to true nothing happens.
