RFedit pro model and trigger

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rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

RFedit pro model and trigger

Post by rgdyman »

Hey all. Alright I'm very embaressed about this.. but, I seem to be having trouble with a world model and a trigger.

I made a world model. Animated it then added a trigger to activate it. In a script I have

SetEventState("Bridge_1",true);


I named the trigger " Bridge_1" and attached the world model to the trigger. But when the trig. is on the model wont move. :oops:

What am I forgetting to do?
thanks all ,
rgdy

edit= it works fine if i have bNoCollide set to false. But if I set it to true nothing happens. :shock:
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Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf »

this could be the model be colliding with something in the area of it forcing it to stay still,

that could be it why works with bNoCollide set to true.

try moving the platform to another area in the open and test it again.
rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

Post by rgdyman »

sorry to say. but samething happens even when I moved it to a clear area. If i set the trigger so i collide with the model it works fine. but if i dont set it the dumb thing just sits there.. LOL. any other suggestions ?


ty all
rgdy
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