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Jim
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Post by Jim »

Looks great
Beyond Virtual is best.
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AndyCR
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Post by AndyCR »

Awesome work! Amazingly fast work, too!
vexator
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Post by vexator »

soft stencil shadows :D not perfect though, i'm working on it

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Last edited by vexator on Sun Mar 18, 2007 6:15 pm, edited 1 time in total.
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psYco
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Post by psYco »

WOW! These shadows look soooooooo good! Actually amazing! Keep it up!
hallsofvallhalla
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Post by hallsofvallhalla »

wow very nice!
vexator
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Post by vexator »

first gui elements.. panels, text areas, buttons :wink:

Image
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AndyCR
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Post by AndyCR »

looks great, LOVE the gui!
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psYco
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Post by psYco »

Wow looking good stilL! and that GUI looks nice! It looks like well be able to do some debug work while in the actual game, will that be a feature?

That would be cool, like you walk along, see a door isnt working rite so you just adjust it and fix it with out even exiting! :) This may just be my imagination and i may be completely misinterpriting the screenshot if so please correct me... Very profesional BTW.
vexator
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Post by vexator »

doom 3 import, complete with normal and specular maps & parallax mapping on the floor:

Image

Image
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Spyrewolf
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Post by Spyrewolf »

Wow Vexator, I'm Amazed, your engine has come leaps and bounds since you first started it, also i'm glad you haven't just dropped off the face of the earth and keep us updated, this looks really cool,

tell me do you intend to release this publicly or is this strictly a private project?
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federico
RF Dev Team
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Post by federico »

like the previous screenshots, your work is really amazing, nice looking, and WOW a serious project!
Do you have a date for an intermediate release or a tech demo?
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darksmaster923
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Post by darksmaster923 »

wow. holy crap. thats awesome. im DEFINITELY getting this
Herp derp.
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psYco
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Post by psYco »

absolutely fantastic! I love it! keep up the good work!
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wackedoutbiker
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Post by wackedoutbiker »

Definitely great. Please don't ever kill the project, seeing something like this get finished would be awesome.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
vexator
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Post by vexator »

soft shadow mapping - on this screenshot there are two light sources with 4096² shadow maps and a 3x3 blur kernel. even works with parallax mapping (hardly noticeable on this screenshot though). plus, animations are now exclusively computed on the graphics card (by a vertex shader).

i'm still lacking some good looking content, so will once again only get a boring two-characters-in-front-of-a-wall-screenshot:

Image
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