sphere and cylinder brushes dont map textures properly
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- Posts: 23
- Joined: Wed Jul 06, 2005 2:51 pm
sphere and cylinder brushes dont map textures properly
I just noticed when using either a sphere or cylinder brushes, they dont properly map the textures I wonder if that can be fixed in the next release?
- QuestOfDreams
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sticking a texture on cyllindrical or spherical block and rotating the whole texture can some times not work correctly. but it's not broken it's just the way it is
also remember cylinders and spheres have multiple faces so you need to fool around with the face properties dialog box to align them the way you want. you need to edit them individually untill things line up properly
also remember cylinders and spheres have multiple faces so you need to fool around with the face properties dialog box to align them the way you want. you need to edit them individually untill things line up properly
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- Posts: 23
- Joined: Wed Jul 06, 2005 2:51 pm
to explain whats happening, ill use milkshape to describe whats happening...
this how a brush should be mapped by default after creating a new sphere brush:
http://www.geocities.com/rainbow_gryphon/Proper.jpg
and this is what RF is currently doing to created created brushes:
http://www.geocities.com/rainbow_grypho ... _brush.jpg
in the second image RF is dividing the newly created sphere brush into 3 parts, top, bottom, and middle.
this how a brush should be mapped by default after creating a new sphere brush:
http://www.geocities.com/rainbow_gryphon/Proper.jpg
and this is what RF is currently doing to created created brushes:
http://www.geocities.com/rainbow_grypho ... _brush.jpg
in the second image RF is dividing the newly created sphere brush into 3 parts, top, bottom, and middle.
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact: