How is the value returned by self.enemy_pitch determined?
It seems to be quite inaccurate if the enemy is right next to the pawn. I'm getting numbers near 0 (which is good) when the enemy is far away from the pawn, but as the enemy comes closer, the value returned by self.enemy_pitch is something like -0.8... There's a major difference between the values.
The ground is flat by the way... no slopes or anything.
Does this have something to do with the root bones or something?
A Pitchy Question
A Pitchy Question
Pain is only psychological.