3DS Max
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- Posts: 7
- Joined: Sat Aug 06, 2005 1:44 pm
- Location: United Kingdom
3DS Max
ok, im sure its written down in the documentation somewhere, but i just wanted to be sure before i spend hours making something that'll turn out to be totally worthless. is it possible, to make a map in 3DS Max or GMax and import it into the level editor. or at least make parts of the map such as terrain and import it? I really want to make a natural looking terrain, and I dont think I can do that in RFEdit.
The Supreme Hobo
rf faq http://terrymorgan.net/rfffaq.zip
Check my DL page
http://terrymorgan.net/download.htm for
staticmeshterrain.zip or some such. Trick is to
export a .3ds from World editor 2, the terrain is made with Nem's terrain brush maker, you
need brushes for collision, plus you can't
texture them properly. Then you mess with the .3ds in Max until it's happy. Make sure you
delete all unseen faces, leaving only the surface polys, adds 20 fps.
Check my DL page
http://terrymorgan.net/download.htm for
staticmeshterrain.zip or some such. Trick is to
export a .3ds from World editor 2, the terrain is made with Nem's terrain brush maker, you
need brushes for collision, plus you can't
texture them properly. Then you mess with the .3ds in Max until it's happy. Make sure you
delete all unseen faces, leaving only the surface polys, adds 20 fps.
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- Posts: 7
- Joined: Sat Aug 06, 2005 1:44 pm
- Location: United Kingdom
Terrain mesh should look like this and have 'backfaced' checked true. RF(especially the editor) wasn't meant to do terrain or large static meshes, so you'll really have to
want it bad in order to make a level. Oh, make sure you don't have a mesh over 1000 faces, not optimized for large ones. My FPS went up 20 to 50 fps when I
got rid of the unseen faces, now each one is 500 polys. You could use
lithunwrap to make .3ds's out of the staticmeshterrain .act files, and trim them, they need it.
want it bad in order to make a level. Oh, make sure you don't have a mesh over 1000 faces, not optimized for large ones. My FPS went up 20 to 50 fps when I
got rid of the unseen faces, now each one is 500 polys. You could use
lithunwrap to make .3ds's out of the staticmeshterrain .act files, and trim them, they need it.
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- terrain.jpg (17.88 KiB) Viewed 628 times
Yeah you really have to want it because placing everything on uneven terrain in RFEditPro is a pain in the rear. Especially if you've used terrain editors with features like "drop to ground" etc.
Otherwise it's a ton of zooming in and out trying to make the tree neither floating or halfway in the ground. lol.
RF seems to run outdoor terrains pretty well though. Although I usually just use .bsp terrain instead of a static mesh. Always seems simpler to me that way.
Otherwise it's a ton of zooming in and out trying to make the tree neither floating or halfway in the ground. lol.
RF seems to run outdoor terrains pretty well though. Although I usually just use .bsp terrain instead of a static mesh. Always seems simpler to me that way.