Sky and terrain in morning

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Sky and terrain in morning

Post by Jay »

I just played around a bit with the skydome and i got an interesting picture:

It's a picture of a terrain and a skydome in morning....

http://img01.picoodle.com/img/img01/6/1 ... 8a6979.jpg

What do you think?
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
BLACK_PHOENIX
Posts: 126
Joined: Wed Sep 27, 2006 6:42 am

Post by BLACK_PHOENIX »

wow thats nice.

i really like the sky. it looks as if it was actually very far away.

how did u do it?
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

What resolution is the skydome bitmap? I had to quit using a bmp for the sky, it chopped of 10 FPS, just went with
solid color of 128x128.

Like the HUD, the player is in search of answers, perhaps
there's one behind that hill...
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

I have done this with the skydome entity using this script:

Code: Select all

{
    Init[ ()
    {
        SetLandscapeSize(40200);
        SetSkyDome(4920, 128);
        SetVertScale(1);
        SetHorizScale(1);
        SetHeightOrigin(-128);
        SetDesiredTriangles(512);
        SetSkyTexture("cloud.bmp");
        SetSkyColor(164, 200, 255, 255);
        DisableSun(false);
        SetSunScale(64);
        SetSunColor(255, 128, 0, 255);
        DisableCloud(false);
        SetDistanceFromSunFactor(40200);
        SetMoonColor(255, 255, 255, 255);
        SetMoonPhase(2);
        SetLocation(40, 6, 23, 5);
        SetTimeScale(60);
        UseSkyFog(true);
        SetAmbientLightColor(255,255,255,0);
    } ]
    Run[ ()
    {
        SetWindDirection("east");
    } ]
}
The LandscapeSize is what makes it so big.
Texture is a 256x256 bitmap.
Fraps says 30 fps and i can live with that.
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
psYco
Posts: 782
Joined: Wed Mar 15, 2006 10:55 am
Location: England

Post by psYco »

WOW! nice sky dude, and yes it does look far away... the place looks massive! good work man... (is the hill generated by the skydome or is the ground a model made with the terrain generator thing>?
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

Thanks for all the praise :D

The terrain is an actor (staticmesh) which i generated with Bryce5 (model)
and Milkshape3d (texturing and export). It originally had 16.000polys but that was too much so i modified it to be 3.800polys. It still looks good, i think.

I also made a few more images. note that the level is not completed yet, there are still missing many things. The terrain is ready though. The next images i will be posting will be when it is finished, so this could take a while.

The houses and stuff are places where the player can go to, this level is a sort of 'main map' where the player moves to get to towns, caves, and questing places.

same time, different place:
http://img01.picoodle.com/img/img01/6/1 ... 61f9d0.jpg

almost same place, different time:
http://img01.picoodle.com/img/img01/6/1 ... 0c2ac7.jpg

different time, different place:
http://img01.picoodle.com/img/img01/6/1 ... f5c0c4.jpg

hope you like it :wink:
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
BLACK_PHOENIX
Posts: 126
Joined: Wed Sep 27, 2006 6:42 am

Post by BLACK_PHOENIX »

i cant seem to get my skydome working.
i read the tutorial but it doesent make sense.
ive got the entity in the level and ive got the script. :?
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

Have you also flagged the 'sky' attribute (in face attributes) of the outer faces of the level (i mean when your level is inside a huge hollow box then are all faces of it flagged with the 'sky' attribute) ?
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
BLACK_PHOENIX
Posts: 126
Joined: Wed Sep 27, 2006 6:42 am

Post by BLACK_PHOENIX »

ah. works now. thank you. :D

i still got 3 questions

how do i change the speed of the dome. it goes to fast.
i hav a strange black sort of terrain at the bottom. it looks like my level is unfinished.how can i change it so it looks like yours but with a blue sky.
how can i make the sun more bright and how can i make it to have a corona.

thank you
User avatar
jonas
Posts: 779
Joined: Tue Jul 05, 2005 5:43 pm
Location: Texas, USA
Contact:

Post by jonas »

Nice! That looks great!
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Post Reply