milkshape exporter

Topics relating to Modeling with Reality Factory.
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darksmaster923
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milkshape exporter

Post by darksmaster923 »

i cant find the milkshape bdy exporter can anyone show me where it is
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Jay
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Post by Jay »

In milkshape3d go to File->Export. There it should be.
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darksmaster923
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Post by darksmaster923 »

i dont see it. i have version 1.7.10
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Jay
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Post by Jay »

Well now that should clarify it: It's actually called Genesis3d BDY Exporter because Genesis3d is the engine of RealityFactory. (Click onto the image to make it larger)

Image

Well i hope this helps.
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darksmaster923
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Post by darksmaster923 »

ah. ty :D
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darksmaster923
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Post by darksmaster923 »

now astudio cant create my anims
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rgdyman
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Post by rgdyman »

ok.. try to explain what steps u are taking during the actor creation,, this will help us narrow down whats going wrong.
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darksmaster923
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Post by darksmaster923 »

first i export a bdy file & a mot file from milkshape.
I then put the model in Astudio.
If i compile ONLY the model its fine.
But if i put in mot in it fails
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AndyCR
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Post by AndyCR »

Please give us the exact steps you are taking to add the animation.
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darksmaster923
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Post by darksmaster923 »

okay. after i added all my bones, i didnt touch the anim button(it was idle anim) i exported the model with bones in bdy and then exported as mot. i fired up astudio. put in model path & anim path & named it idle. i pressed build and said
Building 'C:\RealityFactory\tools\M16A2.apj'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Body is up to date
Making Motions
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Making Motion #0 'idle'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Copying Motion file 'idle.mot' into '.\BldTemp\idle.MO1'
Compressing Motion '.\BldTemp\idle.MOT' (Details in log file '.\BldTemp\idle.LOG')
ERROR: Failed to create motion from source motion file '.\BldTemp\idle.MO1'.
Error: motion optimize failed
Error: unable to optimize temporary motion file '.\BldTemp\idle.MO1' to final '.\BldTemp\idle.MOT'
Error: Failed to build motions. Unable to make Actor.
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Jay
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Post by Jay »

if you mean with that that there was no real animation (you never touched the animate button), then it's really simple: actor studio looks for a motion in the file you gave to it, and it cannot find one, so it cannot optimize it.
You have to have at least one frame in the animation for it to work.
Last edited by Jay on Tue Jan 09, 2007 3:11 pm, edited 2 times in total.
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darksmaster923
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Post by darksmaster923 »

works but when i tried to open it in actviewer it says enginebeginframe error and crashes
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Jay
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Post by Jay »

BeginFrame error means your texture is not the right size.
Textures have to be a power of 2, e.g. 128x128, 256x256,64x64, combinations like 128x256 or 256x64 also work.

There is no limit in size, so you can get your textures up to any size you want, but normally anything above 512x512 is just silly because it eats graphics memory (512x512 texture in 32 bit mode->1MB) and also adds only little more detail.
Everyone can see the difficult, but only the wise can see the simple.
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darksmaster923
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Post by darksmaster923 »

got it working but textures dont show (yes its in powers of 2)
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