milkshape exporter
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Please give us the exact steps you are taking to add the animation.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
okay. after i added all my bones, i didnt touch the anim button(it was idle anim) i exported the model with bones in bdy and then exported as mot. i fired up astudio. put in model path & anim path & named it idle. i pressed build and said
Building 'C:\RealityFactory\tools\M16A2.apj'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Body is up to date
Making Motions
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Making Motion #0 'idle'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Copying Motion file 'idle.mot' into '.\BldTemp\idle.MO1'
Compressing Motion '.\BldTemp\idle.MOT' (Details in log file '.\BldTemp\idle.LOG')
ERROR: Failed to create motion from source motion file '.\BldTemp\idle.MO1'.
Error: motion optimize failed
Error: unable to optimize temporary motion file '.\BldTemp\idle.MO1' to final '.\BldTemp\idle.MOT'
Error: Failed to build motions. Unable to make Actor.
Building 'C:\RealityFactory\tools\M16A2.apj'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Body is up to date
Making Motions
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Making Motion #0 'idle'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Copying Motion file 'idle.mot' into '.\BldTemp\idle.MO1'
Compressing Motion '.\BldTemp\idle.MOT' (Details in log file '.\BldTemp\idle.LOG')
ERROR: Failed to create motion from source motion file '.\BldTemp\idle.MO1'.
Error: motion optimize failed
Error: unable to optimize temporary motion file '.\BldTemp\idle.MO1' to final '.\BldTemp\idle.MOT'
Error: Failed to build motions. Unable to make Actor.
Herp derp.
if you mean with that that there was no real animation (you never touched the animate button), then it's really simple: actor studio looks for a motion in the file you gave to it, and it cannot find one, so it cannot optimize it.
You have to have at least one frame in the animation for it to work.
You have to have at least one frame in the animation for it to work.
Last edited by Jay on Tue Jan 09, 2007 3:11 pm, edited 2 times in total.
Everyone can see the difficult, but only the wise can see the simple.
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- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
BeginFrame error means your texture is not the right size.
Textures have to be a power of 2, e.g. 128x128, 256x256,64x64, combinations like 128x256 or 256x64 also work.
There is no limit in size, so you can get your textures up to any size you want, but normally anything above 512x512 is just silly because it eats graphics memory (512x512 texture in 32 bit mode->1MB) and also adds only little more detail.
Textures have to be a power of 2, e.g. 128x128, 256x256,64x64, combinations like 128x256 or 256x64 also work.
There is no limit in size, so you can get your textures up to any size you want, but normally anything above 512x512 is just silly because it eats graphics memory (512x512 texture in 32 bit mode->1MB) and also adds only little more detail.
Everyone can see the difficult, but only the wise can see the simple.
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- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
