I have installed RF0.75a and the RF0.75B patch and can not compile any levels in the editor except the pre-compiled levels
with "entities only" checked.
I get this message:
--- Create Area Leafs ---
ConvertGBSPToFile: geVFile_OpenNewSystem failed.
Compile Failed: GBSP_SaveGBSPFile for file: C:\RF0.75A\media\levels\Sun.bsp, GBSPLib.Dll.
.
The .txl paths and the rest are ok.
gbsp compile error
- QuestOfDreams
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OK, I've got this one figured out until something new comes along. So, I thought I would post some things I checked and have had successes with.
When you compile your level, check the current save path in the dialog box that pops up when you select the compile option. I have had to manually edit this to get the desired results. I rename the .map file to the same name as my current level I'm working on. It was keeping old filenames up there.
Also check the inieditor and see if any checkboxes that should be checked are unchecked. The inieditor is typically located in the tools sub-folder of your RF folder. Just use Windows Explorer to find the inieditor. Perhaps a moderator here can list what boxes should be checked and any other related information.
You can also check your realityfactory.ini file to make sure your video settings are correct. It is located in your Reality Factory folder.
Finally, the last thing I keep forgetting, is to compile the lighting when I add a new area to my level. I have had previews that didn't work after compiling the .bsp and vis. Then I went back and did the lighting and it loaded fine.
When you compile your level, check the current save path in the dialog box that pops up when you select the compile option. I have had to manually edit this to get the desired results. I rename the .map file to the same name as my current level I'm working on. It was keeping old filenames up there.
Also check the inieditor and see if any checkboxes that should be checked are unchecked. The inieditor is typically located in the tools sub-folder of your RF folder. Just use Windows Explorer to find the inieditor. Perhaps a moderator here can list what boxes should be checked and any other related information.
You can also check your realityfactory.ini file to make sure your video settings are correct. It is located in your Reality Factory folder.
Finally, the last thing I keep forgetting, is to compile the lighting when I add a new area to my level. I have had previews that didn't work after compiling the .bsp and vis. Then I went back and did the lighting and it loaded fine.
#11. Thou Shalt Not Use Cut Brushes.
Usually just quitting either World Editor or restarting theConvertGBSPToFile: geVFile_OpenNewSystem failed.
computer removed this error for me, but it's been a while.
http://terrymorgan.net/rffaq.zip
http://terrymorgan.net/download.htm